Game Programming Theory in C++ Short Table of Contents
Chapter 0 A Math Review and C++ Class Design
Chapter 1 Chasing, Evading, Intercepting, and Patterned Movement
Chapter 2 Basic Physics
Chapter 3 Force and Kinetics
Chapter 4 A Rigid Body 2D Simulator
Chapter 5 Flocking and Potential Function-Based Movement
Chapter 6 Pathfinding Algorithms
Chapter 7 Scripting and Finite State Machines
Chapter 8 All About Projectiles, Cars, and Boats
Chapter 9 Writing an Airplane Simulator
Chapter 10 Fuzzy Logic and Probability
Chapter 11 All About Collisions
Chapter 12 Repeatable, Random Terrain Generation